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INI File | 2004-04-07 | 18.4 KB | 488 lines |
- [MEMBERS]
- //NAME #Animation damage radius Transparency gravity_type propagation speed cycle
- //Transparency: NONE,DARK,WHITE,RED,BRIGHT,YELLOW
- //action_type : NO_GRAVITY,LO_GRAVITY,HI_GRAVITY
- //propagation : STAND,IMMEDIATE,SLIGHTUP,RANDOM,FLY
- //speed : points/s
- //cycle : number of cycles, if it is eq. -1 then cycling is timeless
- /KARTECHNEW #NUCL1 15 12 NONE HI_GRAVITY SECTOR 30 -1 60
- KARTECHNEW #NUCL1 20 20 NONE LO_GRAVITY SECTOR 30 2500 60 0
- GREOSKOLKI #POINT 25 20 NONE LO_GRAVITY RANDOM 30 2 25 0
- KARTECHNEWDALNAIA #POINT 120 20 NONE NO_GRAVITY SECTOR 30 20 25 0
- KARTECHFORRIFLE #POINT 7 20 NONE HI_GRAVITY SECTOR 30 300 3 0
- SHOTFOG #SHOTFOG 0 0 NONE NO_GRAVITY STAND 1 1
- SHOTFOGBLG #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- SHOTFOGFORPISTOL #SHOTFOG 0 0 NONE NO_GRAVITY STAND 1 1
- SHOTFOG_2 #SHOTFOG 0 0 NONE NO_GRAVITY STAND 1 1
- SHOT1 #SHOTFOG 0 0 WHITE NO_GRAVITY STAND 1 1
- SHOT2 #SHOTFOG 0 0 WHITE NO_GRAVITY STAND 1 1
- ENDSHOT #POINT 0 10 NONE NO_GRAVITY FLY 1500 -1
- PUSSTRELA #POINT 512 25 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA1 #POINT 256 50 NONE NO_GRAVITY FLY 20 4
- PUSSTRELA2 #POINT 128 75 NONE NO_GRAVITY FLY 20 8
- PUSSTRELA3 #POINT 112 100 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA4 #POINT 30 125 NONE NO_GRAVITY FLY 20 5
- PUSSTRELA5 #POINT 30 150 NONE NO_GRAVITY FLY 20 10
- PUSSTRELA6 #POINT 30 175 NONE NO_GRAVITY FLY 20 15
- PUSSTRELAPUS #POINT 600 25 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA1PUS #POINT 350 50 NONE NO_GRAVITY FLY 20 4
- PUSSTRELA2PUS #POINT 250 75 NONE NO_GRAVITY FLY 20 8
- PUSSTRELA3PUS #POINT 210 100 NONE NO_GRAVITY FLY 20 2
- PUSSTRELA4PUS #POINT 150 125 NONE NO_GRAVITY FLY 20 5
- PUSSTRELA5PUS #POINT 150 150 NONE NO_GRAVITY FLY 20 10
- PUSSTRELA6PUS #POINT 96 175 NONE NO_GRAVITY FLY 20 15
- NUCL1 #NUCL1 10 40 NONE HI_GRAVITY FLY 50 -1
- NUCL2 #NUCL2 340 35 NONE HI_GRAVITY FLY 50 -1
- NUCL2P #NUCL1 340 20 NONE HI_GRAVITY ANGLE 10 -1
- SKOKAT #NUCL1 500 20 NONE HI_GRAVITY REFLECT 32 -1
- SKOKAT2 #NUCL1 500 20 NONE HI_GRAVITY3 REFLECT 50 -1
- SKOKAT3 #NUCL1 500 20 NONE HI_GRAVITY3 REFLECT 50 -1
- NUCL2PTOW #NUCL1 340 35 NONE HI_GRAVITY FLY 38 -1
- NUCL2PKOR #NUCL1 400 35 NONE HI_GRAVITY FLY 38 -1
- NUCL3 #NUCL3 10 50 NONE HI_GRAVITY3 ANGLE 75 -1
- NUCL3M #NUCL2 800 60 NONE HI_GRAVITY3 ANGLE 75 -1
- NUCL3MONO #NUCL1 250 2 NONE HI_GRAVITY3 ANGLE 75 -1
- /NUCLGRE #NUCL1 210 20 NONE HI_GRAVITY3 ANGLE 35 -1
- NUCLGRE #IADRO1 750 1 NONE HI_GRAVITY3 ANGLE 35 -1
- IADRO1 #IADRO1 210 20 NONE HI_GRAVITY3 ANGLE 35 -1
- IADRO1P #IADRO1 340 20 NONE HI_GRAVITY ANGLE 10 -1
- NUCLM #POINT 100 50 NONE HI_GRAVITY3 SLIGHTUP 0 2
- NUCLMOSKOL #NUCL1 100 10 NONE HI_GRAVITY3 RANDOM 9 -1
- NUCL35 #POINT 0 0 NONE HI_GRAVITY3 SLIGHTUP 1 1
- POINT #POINT 0 1 NONE HI_GRAVITY1 RANDOM 3 -1
- POINTOTVZRIV #POINT 100 15 NONE HI_GRAVITY1 RANDOM 3 -1
- POINTSTONE #POINT 15 300 NONE HI_GRAVITY1 RANDOM 5 -1
- POINTSTONE2 #POINT 15 300 NONE HI_GRAVITY1 RANDOM 7 -1
- POINTSTONE3 #POINT 15 300 NONE HI_GRAVITY1 RANDOM 9 -1
- POINTSTONE4 #POINT 1 1 NONE HI_GRAVITY1 SLIGHTUP 0 1
- PPOINTT #POINT 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PPOINTTTOW #POINT 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PPOINTTKOR #POINT 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PSMPOINTT #SHOTFOG 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- PSMPOINTTPUS #DIM32 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- KARTECHNEWPUS #DIM32 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- KARTECHFORRIFLEDIM #SHOTFOG 0 0 NONE NO_GRAVITY STAND 1 1
- NUCL11 #NUCL1 80 150 NONE HI_GRAVITY3 RANDOM 5 -1
- NUCL12 #POINT 20 150 NONE HI_GRAVITY3 RANDOM 5 -1
- DIM32 #DIM32P 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_2 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_3 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_4 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIM32_5 #DIM32 1 20 WHITE NO_GRAVITY SLIGHTUP 0 1
- DIMMORT #DIMMORT 0 0 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- DIMMORT1 #POINT 0 0 NONE HI_GRAVITY3 ANGLE 60 1
- DIMMORT2 #POINT 0 0 NONE HI_GRAVITY3 ANGLE 60 1
- SMALL #SMALL 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- SMALL2 #SMALL 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- PUW #PUW 900 10 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- PU2 #PU2 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU3 #PU3 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4 #PU4 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU6 #PU6 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PUWTOW #PUW 900 10 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- PU2TOW #PU2 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU3TOW #PU3 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4TOW #PU4 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU6TOW #PU6 900 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4GRE #PU4 1000 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- PUWKOR #PUW 900 50 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- PU2KOR #PU2 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU3KOR #PU3 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU4KOR #PU4 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- PU6KOR #PU6 900 50 WHITE NO_GRAVITY SLIGHTUP 0 1
- WEXP #WEXP 10 10 WHITE NO_GRAVITY SLIGHTUP 0 1
- VODABUL #VODABUL 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- VODABUL2 #VODABUL2 10 10 NONE NO_GRAVITY SLIGHTUP 0 1
- NCL0 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- NCL1 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- NCL2 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- NCL3 #NUCL1 0 1 NONE HI_GRAVITY1 RANDOM 6 -1
- STRELA #STRELA 50 15 NONE LO_GRAVITY FLY 12 -1
- STRELANEW #POINT 35 10 NONE LO_GRAVITY SECTOR 25 1200 1 0
- /STRELANEW #POINT 35 10 NONE LO_GRAVITY SECTOR 25 1200 1 150
- STRELAOTRAVLENIE #STRELAOTRAVLENIE 25 15 NONE HI_GRAVITY FLY 25 -1
- OSTRELA #OGON 50 15 NONE HI_GRAVITY FLY 12 -1
- obl1 #obl1 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl2 #obl2 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl3 #obl3 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl4 #obl4 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl5 #obl5 300 10 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl6 #obl6 300 10 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl7 #obl7 300 10 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl8 #obl8 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl9 #obl9 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl10 #obl10 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl11 #obl11 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl12 #obl12 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl13 #obl13 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl14 #obl14 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl15 #obl15 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl16 #obl16 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl17 #obl17 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl18 #obl18 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl19 #obl19 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl20 #obl20 300 15 NONE HI_GRAVITY1 RANDOM1 9 1
- obl21 #obl21 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl22 #obl22 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl23 #obl23 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl24 #obl24 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl25 #obl25 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl26 #obl26 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl27 #obl27 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl28 #obl28 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl29 #obl29 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl30 #obl30 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl31 #obl31 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl32 #obl32 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl33 #obl33 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl34 #obl34 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl35 #obl35 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl36 #obl36 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl37 #obl37 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl38 #obl38 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl39 #obl39 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl40 #obl40 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl41 #obl41 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl42 #obl42 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl43 #obl43 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl44 #obl44 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl45 #obl45 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl46 #obl46 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl47 #obl47 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl48 #obl48 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl49 #obl49 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- obl50 #obl50 300 15 NONE HI_GRAVITY1 RANDOM1 9 -1
- KAPEZ #POINT 3000 25 NONE HI_GRAVITY RANDOM1 9 1
- SHLEIF #SHLEIF 0 0 NONE NO_GRAVITY SLIGHTUP 0 1
- STRELDEZ #PUSTO 0 0 NONE NO_GRAVITY STAND 1 950
- STRELDEZ2 #PUSTO 0 0 NONE NO_GRAVITY STAND 1 950
- TAMAGAVK #TAMAGAVK 0 10 NONE NO_GRAVITY FLY 20 -1
- TAMAGAVKDEZ #TAMAGAVKDEZ 0 0 NONE NO_GRAVITY STAND 1 950
- TAMAGAVKDEZ2 #TAMAGAVKDEZ2 0 0 NONE NO_GRAVITY STAND 1 950
- KOPIE #KOPIE 0 20 NONE NO_GRAVITY FLY 25 -1
- //KOPIEDEZ #KOPIEDEZ 0 0 NONE NO_GRAVITY STAND 1 950
- //KOPIEDEZ2 #KOPIEDEZ2 0 0 NONE NO_GRAVITY STAND 1 950
- VAFLIA #VAFLIA 0 50 NONE NO_GRAVITY FLY 20 -1
- KAMEN #KAMEN 0 16 NONE HI_GRAVITY3 FLY 13 -1
- KAMENBAL #KAMENBALL 0 64 NONE LO_GRAVITY FLY 10 -1
- VAFLIADEZ #VAFLIADEZ 0 0 NONE NO_GRAVITY STAND 1 950
- VAFLIADEZ2 #VAFLIADEZ2 0 0 NONE NO_GRAVITY STAND 1 950
- STRELDEZPRO #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- TAMAGAVKPRO #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- //KOPIEPRO #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- VAFLIAPRO #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- KAMENPRO #POINT 0 0 NONE NO_GRAVITY STAND 1 1
- SHIPIT #NUCL1 900 8 ALPHAGB NO_GRAVITY SLIGHTUP 0 50
- PUWALL #NUCL1 900 8 ALPHAGB NO_GRAVITY SLIGHTUP 0 1
- VORONKA #VORONKA 0 0 NONE NO_GRAVITY STAND 1 -1
- //STRELDEZREAL #STRELA 0 0 NONE NO_GRAVITY STAND 0 350
- //VAFLIA #POINT 500 15 NONE HI_GRAVITY3 FLY 40 -1
- [CHILDWEAPON]
- //Weapon, that borns after explosion of WeaponID
- //WeaponID MinChild MaxChild HotFrame NCild
- //DARKSPOT 6 8 0 1 DARKSPOT1
- POINTSTONE4 10 20 0 3 obl16 obl38 obl25
- //NUCL1 2 3 0 1 DARKSPOT1
- /KARTECHNEWPUS 224 224 0 1 KARTECHNEW
- KARTECHNEWPUS 200 200 0 1 KARTECHNEW
-
- /STRELA 0 3 0 1 POINT
-
- /NUCLGRE 50 50 0 1 GREOSKOLKI
- NUCLGRE 1 1 0 1 PU4GRE
- IADRO1 1 1 0 1 PU4GRE
- IADRO1P 1 1 0 1 PU4GRE
- PU4GRE 10 10 0 1 GREOSKOLKI
- /NUCLGRE 1 1 0 1 PU4GRE
- /KARTECHNEWPUS 10 10 0 1 KARTECHNEWDALNAIA
- KARTECHFORRIFLEDIM 1 7 0 1 KARTECHFORRIFLE
- NUCL2P 1 1 0 4 SKOKAT SKOKAT SKOKAT PUWALL
- SKOKAT 1 1 0 4 SKOKAT2 SKOKAT2 SKOKAT2 PUWALL
- SKOKAT2 1 1 0 4 SKOKAT3 SKOKAT3 SKOKAT3 PUWALL
- SKOKAT3 1 1 0 1 SHIPIT
- SHIPIT 1 1 0 4 PUW PU2 PU6 PU4
- PUWALL 1 1 0 4 PUW PU2 PU6 PU4
- NUCL2PTOW 1 1 0 4 PUWTOW PU2TOW PU6TOW PU4TOW
- NUCL2PKOR 1 1 0 4 PUWKOR PU2KOR PU6KOR PU4KOR
- NUCL3MONO 1 1 0 1 SMALL2
- NCL0 20 50 0 1 POINTOTVZRIV
- NCL1 20 50 0 1 POINTOTVZRIV
- NCL2 20 50 0 1 POINTOTVZRIV
- NCL3 20 50 0 1 POINTOTVZRIV
- PUW 30 40 0 1 POINTOTVZRIV
- PU2 30 40 0 1 POINTOTVZRIV
- PU4 30 40 0 1 POINTOTVZRIV
- PU6 30 40 0 1 POINTOTVZRIV
- /PUW 4 9 0 1 NUCLMOSKOL
- /PU2 4 9 0 1 NUCLMOSKOL
- /PU4 4 9 0 1 NUCLMOSKOL
- /PU6 4 9 0 1 NUCLMOSKOL
- PUWTOW 30 40 0 1 POINTOTVZRIV
- PU2TOW 30 40 0 1 POINTOTVZRIV
- PU4TOW 30 40 0 1 POINTOTVZRIV
- PU6TOW 30 40 0 1 POINTOTVZRIV
- PUWKOR 20 40 0 1 POINTOTVZRIV
- PU2KOR 30 40 0 1 POINTOTVZRIV
- PU6KOR 30 40 0 1 POINTOTVZRIV
- NUCLM 4 9 0 1 NUCLMOSKOL
- NUCLMOSKOL 1 1 0 1 SMALL
- SMALL 30 40 0 1 POINTOTVZRIV
- NUCL11 2 3 0 1 NUCL12
- SHOT1 1 1 0 1 NUCL1
- SHOT2 1 1 0 1 NUCL2P
- SHOTFOG 1 1 255 1 ENDSHOT
- SHOTFOGBLG 1 1 255 1 ENDSHOT
- SHOTFOGFORPISTOL 1 1 255 1 ENDSHOT
- PUSSTRELA2 1 1 0 1 PUSSTRELA3
- obl1 1 1 0 1 SMALL2
- obl3 1 1 0 1 SMALL2
- obl5 1 1 0 1 SMALL2
- obl7 1 1 0 1 SMALL2
- obl9 1 1 0 1 SMALL2
- obl11 1 1 0 1 SMALL2
- obl13 1 1 0 1 SMALL2
- obl15 1 1 0 1 SMALL2
- obl17 1 1 0 1 SMALL2
- obl19 1 1 0 1 SMALL2
- obl21 1 1 0 1 SMALL2
- obl23 1 1 0 1 SMALL2
- obl25 1 1 0 1 SMALL2
- obl27 1 1 0 1 SMALL2
- obl29 1 1 0 1 SMALL2
- obl31 1 1 0 1 SMALL2
- obl33 1 1 0 1 SMALL2
- obl34 1 1 0 1 SMALL2
- obl37 1 1 0 1 SMALL2
- obl39 1 1 0 1 SMALL2
- obl41 1 1 0 1 SMALL2
- obl43 1 1 0 1 SMALL2
- obl45 1 1 0 1 SMALL2
- obl47 1 1 0 1 SMALL2
- obl49 1 1 0 1 SMALL2
- obl21 1 1 0 1 SMALL2
- obl33 1 1 0 1 SMALL2
- //TAMAGAVK 1 1 255 1 ENDSHOT
- STRELDEZPRO 1 1 0 4 STRELDEZ STRELDEZ2 POINT POINT
- TAMAGAVKPRO 1 1 0 4 TAMAGAVKDEZ TAMAGAVKDEZ2 POINT POINT
- //KOPIEPRO 1 1 0 4 KOPIEDEZ KOPIEDEZ2 POINT POINT
- VAFLIAPRO 1 1 0 4 VAFLIADEZ VAFLIADEZ2 POINT POINT
- KAMENPRO 1 1 0 2 POINT POINT
- //STRELA 1 1 0 1 STRELDEZREAL
- //OSTRELA 1 1 0 1 STRELDEZREAL
- [TILEWEAPON]
- //Weapon, that borns after every step of flying WeaponID
- //weaponID TileProbability NChildren ChildrenList...
- NCL0 2 1 SHLEIF
- NCL1 2 1 SHLEIF
- NCL2 2 1 SHLEIF
- NCL3 2 1 SHLEIF
- NUCLMOSKOL 2 1 SHLEIF
- NUCL2PKOR 1 1 SHLEIF
- OSTRELA 2 1 SHLEIF
- KAMENBAL 2 1 SHLEIF
-
- [FULLPARENT]
- STRELANEW
- ENDSHOT
- STRELA
- OSTRELA
- NUCLGRE
- IADRO1
- IADRO1P
- SHOTFOG
- SHOTFOGBLG
- SHOTFOGFORPISTOL
- TAMAGAVK
- KOPIE
- VAFLIA
- KAMEN
- KAMENBAL
- STRELAOTRAVLENIE
- [CUSTOMEXPLOSION]
- //PARENT_WEAPON_ID MEDIA_ID MinChild MaxChild HotFrame NChild CHILD_LIST...
- //MEDIA_ID:
- //DEFAULT,WOOD,STONE,IRON,FLASH,WATER
- SKOKAT WATER 1 1 0 1 VODABUL
- SKOKAT2 WATER 1 1 0 1 VODABUL
- SKOKAT3 WATER 1 1 0 1 VODABUL
- NUCL3 WATER 1 1 0 1 VODABUL
- NUCL2P WATER 1 1 0 1 VODABUL
- NUCL2PKOR WATER 1 1 0 1 VODABUL
- NUCL2PTOW WATER 1 1 0 1 VODABUL
- NUCL3M WATER 1 1 0 1 VODABUL
- SKOKAT BOLOTO 1 1 0 1 PU4
- SKOKAT2 BOLOTO 1 1 0 1 PU4
- SKOKAT3 BOLOTO 1 1 0 1 PU4
- NUCL3 BOLOTO 1 1 0 1 PU4
- NUCL2P BOLOTO 1 1 0 1 PU4
- NUCL2PKOR BOLOTO 1 1 0 1 PU4
- NUCL2PTOW BOLOTO 1 1 0 1 PU4
- NUCL3M BOLOTO 1 1 0 1 PU4
- NUCL3MONO BUILDING 1 1 0 1 POINTSTONE4
- POINTOTVZRIV WATER 1 1 0 1 VODABUL2
- /NUCL3MONO WATER 1 1 0 1 VODABUL
- obl1 WATER 1 1 0 1 VODABUL2
- obl3 WATER 1 1 0 1 VODABUL2
- obl5 WATER 1 1 0 1 VODABUL2
- obl7 WATER 1 1 0 1 VODABUL2
- obl9 WATER 1 1 0 1 VODABUL2
- obl11 WATER 1 1 0 1 VODABUL2
- obl13 WATER 1 1 0 1 VODABUL2
- obl15 WATER 1 1 0 1 VODABUL2
- obl17 WATER 1 1 0 1 VODABUL2
- obl19 WATER 1 1 0 1 VODABUL2
- obl21 WATER 1 1 0 1 VODABUL2
- obl23 WATER 1 1 0 1 VODABUL2
- obl25 WATER 1 1 0 1 VODABUL2
- obl27 WATER 1 1 0 1 VODABUL2
- obl29 WATER 1 1 0 1 VODABUL2
- obl31 WATER 1 1 0 1 VODABUL2
- obl33 WATER 1 1 0 1 VODABUL2
- obl34 WATER 1 1 0 1 VODABUL2
- obl37 WATER 1 1 0 1 VODABUL2
- obl39 WATER 1 1 0 1 VODABUL2
- obl41 WATER 1 1 0 1 VODABUL2
- obl43 WATER 1 1 0 1 VODABUL2
- obl45 WATER 1 1 0 1 VODABUL2
- obl47 WATER 1 1 0 1 VODABUL2
- obl49 WATER 1 1 0 1 VODABUL2
- obl21 WATER 1 1 0 1 VODABUL2
- obl33 WATER 1 1 0 1 VODABUL2
- POINT WATER 1 1 0 1 VODABUL2
- NUCLMOSKOL WATER 1 1 0 1 VODABUL2
- STRELA FLASH 1 1 0 4 STRELDEZPRO POINT POINT POINT
- STRELANEW FLASH 1 1 0 4 STRELDEZPRO POINT POINT POINT
- STRELAOTRAVLENIE FLASH 1 1 0 4 STRELDEZPRO POINT POINT POINT
- OSTRELA FLASH 1 1 0 4 STRELDEZPRO POINT POINT POINT
- TAMAGAVK FLASH 1 1 0 4 TAMAGAVKPRO POINT POINT POINT
- KOPIE FLASH 1 1 0 3 POINT POINT POINT
- VAFLIA FLASH 1 1 0 4 VAFLIAPRO POINT POINT POINT
- KAMEN FLASH 1 1 0 4 KAMENPRO POINT POINT POINT
- KAMENBAL FLASH 1 1 0 4 KAMENPRO POINT POINT POINT
- //NUCL2PKOR BOAT 1 1 0 4 PUWKOR PU2KOR PU6KOR PU4KOR
- //NUCL2PKOR WOOD 10 20 0 4 obl1 obl30 obl3 obl35
- PUW STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl16
- PU2 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl23
- PU3 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl38
- PU6 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl23
- PU4 STONE 15 19 0 4 POINTSTONE POINTSTONE2 POINTSTONE3 obl23
- PUW WOOD 5 9 0 4 obl1 obl30 obl3 obl35
- PU2 WOOD 5 9 0 4 obl5 obl6 obl7 obl18
- PU3 WOOD 5 9 0 4 obl21 obl2 obl31 obl4
- PU6 WOOD 5 9 0 4 obl36 obl44 obl47 obl50
- PUW BUILDING 5 9 0 4 obl9 obl10 obl11 obl12
- PU2 BUILDING 5 9 0 4 obl17 obl24 obl28 obl29
- PU3 BUILDING 5 9 0 4 obl30 obl31 obl33 obl34
- PU6 BUILDING 5 9 0 4 obl29 obl10 obl33 obl17
- PUW BOAT 4 4 0 4 obl1 obl30 obl3 KAPEZ obl35
- PU2 BOAT 4 4 0 4 obl5 obl6 obl7 KAPEZ obl18
- PU3 BOAT 4 4 0 4 obl21 obl2 obl31 KAPEZ obl4
- PU6 BOAT 4 4 0 4 obl36 obl44 obl47 KAPEZ obl50
- PU4GRE STENA 10 20 0 4 obl1 obl30 obl3 obl35
- //NUCL3M BUILDING 15 20 0 4 obl29 obl10 obl33 obl17
- PUWKOR WOOD 10 20 0 4 obl1 obl30 obl3 obl35
- PU2KOR WOOD 10 20 0 4 obl5 obl6 obl7 obl18
- PU6KOR WOOD 10 20 0 4 obl21 obl2 obl31 obl4
- PUWKOR BOAT 20 30 0 4 obl1 obl30 obl3 obl35
- PU2KOR BOAT 20 30 0 4 obl5 obl6 obl7 obl18
- PU6KOR BOAT 20 30 0 4 obl21 obl2 obl31 obl4
- //NUCL2 WOOD 1 1 0 1
- [SYNCWEAPON]
- /PPOINTT 2 DIM32_2 NUCL2P
- PPOINTT 2 DIM32 NUCL2P
- PPOINTTTOW 4 PUSSTRELA PUSSTRELA1 DIM32_2 NUCL2PTOW
- PPOINTTKOR 2 DIM32_4 NUCL2PKOR
- PSMPOINTT 4 PUSSTRELA PUSSTRELA1 PUSSTRELA2 SHOTFOG_2
- PSMPOINTTPUS 4 PUSSTRELAPUS PUSSTRELA1PUS PUSSTRELA2PUS DIM32_3
- PUSSTRELA2 3 PUS
- STRELA4 PUSSTRELA5 PUSSTRELA6
- PUSSTRELA2PUS 3 PUSSTRELA4PUS PUSSTRELA5PUS PUSSTRELA6PUS
- NUCL3M 2 NUCLM PU2
- DIMMORT1 2 NUCL3M DIMMORT
- DIMMORT2 2 DIMMORT NUCL3MONO
- PUWALL 1 VORONKA
- SHIPIT 1 VORONKA
- [FIRES]
- FIRE 1 #DFIRE1
- #DFIRE2
- #DFIRE2
- SMOKE 2 #SMOKE1 #SMOKE3
- #SMOKE2 #SMOKE4
- #SMOKE2 #SMOKE4
- [SOUND]
-
- /STRELA DEASE
-
- [HILAYER]
- PUW
- PU2
- PU3
- PU4
- PU6
- DIM32
- SHOTFOG
- SHOTFOGBLG
- SHOTFOGFORPISTOL
- NUCL2P
- PUWKOR
- PU2KOR
- PU3KOR
- PU4KOR
- PU6KOR
- PU4GRE
- KOPIE
- [DAMAGEHEIGHT]
- KARTECHNEW 50
- KARTECHNEWDALNAIA 550
- KARTECHFORRIFLE 50
- GREOSKOLKI 50
- NUCL2P 50
- SKOKAT 50
- SKOKAT2 50
- SKOKAT3 50
- STRELANEW 100
- [DETONATOR]
- SKOKAT3 8000
- SHIPIT 8000
- [FOGBORN]
- SHOTFOG 1 64
- SHOTFOGBLG 1 64
- SHOTFOG_2 1 64
- SHOT1 1 64
- SHOT2 1 64
- SHOTFOGFORPISTOL 1 64
- PSMPOINTT 1 64
- DIM32 8 128
- PUW 255 0
- PU2 255 0
- PU3 255 0
- PU4 255 0
- PU6 255 0
- [EXPARAMS]
- DIM32 SIZE 2
- DIM32 LAYER 1
- PUW SIZE 2
- PUW LAYER 0
- PU2 SIZE 2
- PU2 LAYER 0
- PU3 SIZE 2
- PU3 LAYER 0
- PU4 SIZE 2
- PU4 LAYER 0
- PU6 SIZE 2
- PU6 LAYER 0
- SHOTFOG SIZE 1
- SHOTFOG LAYER 1
- SHOTFOGBLG SIZE 1
- SHOTFOGBLG LAYER 1
- SHOTFOGFORPISTOL SIZE 1
- SHOTFOGFORPISTOL LAYER 1
- KOPIE SIZE 2
- KOPIE LAYER 0
- VORONKA LAYER 3
- VORONKA SIZE 0
- VORONKA TEX 31 27 160 160 70
- VORONKA PROJ GROUND
- VORONKA FADE FFFFFFFF A0FFFFFF 00FFFFFF 3500
- [END]
-